Rules of the game: Members enter the competition venue and take their positions on the designated track. They step on a track 0.5 meters wide and have a total length of about 10 meters.Introduction to the rules of the gameA closed large ring connected by cloth or newspapers. After the large ring is erected, it must accommodate all members. The large ring needs to be rolled while walking. The team that passes the finish line first wins the game. Precautions for the wheels rolling. Team members 'feet cannot leave the large ring, limbs cannot stick out of the circle. Ps If the large ring breaks in the middle of the game, it needs to be erected.
Wheel rolling players need tacit cooperation, two people stand on a platform, through the rolling platform forward, speed determines the ranking, this project emphasizesIntroduction to the rules of the gameBased on teamwork and tacit understanding, Angry Birds contestants use slingshots to launch "birds". The goal is to hit a specific target. Each person has 5 chances. The one with the highest score leads. This event tests the accuracy and skills of the contestants. A throwing game, where players need to throw points according to the rules.
Rule 1: You must bypass the marker 2: You must hand over it after the starting line 3: If a team member falls down, you must get up in place and jump again. Event 22: Wheels rolling equipment and tires. Students stand in a single file behind the starting line and place a marker 20 meters in front of the line. At the beginning of the competition, the leader pushes the tires and runs out, returns around the marker, hands over the tires to the second person, and stands at the end of the row to perform in turn. The team that completed first will be the winning event with the twenty-three feet clip and jump.
Rule 1: You must bypass the marker 2: You must hand over it after the starting line 3: If a team member falls down, you must get up in place and jump again. Event 22: Wheels rolling equipment and tires. Students stand in a single file behind the starting line and place a marker 20 meters in front of the line. At the beginning of the competition, the leader pushes the tires and runs out, returns around the marker, hands over the tires to the second person, and stands at the end of the row to perform in turn. The team that completed first will be the winning event with the twenty-three feet clip and jump.
The rules of the wheel rolling game are: 1. Each team member holds up the props and lines up in order, and waits for the referee to issue a command. 2. The walking pace of the participating team members must be the same. No team member's feet can leave the cloth and step on the ground. This situation needs to be restarted from the starting point. 3. Each team takes the last player to pass the finish line as the completion time of the game. The team that takes the least time to finish the finish line wins. The meaning of rolling wheels is like a contract plan.
1 The rolling wheel competition method uses the only materials obtained to make a hot wheel. Everyone stands in the closed crawler wheels and travels together for a distance without touching the ground. The one who takes less time ranks in the top 2. Sandbag throwing Quasi-competition method Before the start of the competition, one participant stood outside the throwing line and threw it towards the score surface. After the referee handed 5 sandbags to the contestants, he waited for the referee's start command, and the referee announced the start.
1 The purpose of the game rolling wheels or hot wheels is to exercise coordination and cooperation skills. The game is to connect multiple newspapers into a large paper ring. In kindergarten, children cooperate with each other to play. At home, the baby and parents can play the game together. The purpose of the game is to train the baby's throwing ability. The game is to use the teacher kneads the newspaper into a newspaper ball, and throws the ball into an empty carton in front of him outside the designated line. Which child throws it.
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